Collaborative Creating
Together socially and creatively creating and sharing stories and media.
Crossing the border
Collaborative Creating has as its primary goal to, together with its partners, cross borders concerning active, collaborative learning processes and to stimulate the intercultural dialog between children from all over the world.
By letting children communicate through a new, interactive way while engaging them in a joint (creative) process where personal stories are leading, they will learn through an embodied way about each other’s culture.
Collaborative Creating aims for 1) developing and testing platforms and projects that open up new forms of (online) collaborative creation and 2) advancing the intercultural dialog through online communities.
Click here to read more about the specific projects that Collaborative Creating brings forth.
Connect
Collaborative Creating wants to connect both national and international cultures through establishing a “multiplayer realtime creation” thereby stimulating an intercultural dialog. Projects that fall under the domain of Collaborative Creating are constructed in such a way that it enhances broad connections between schools, but we also look how collaboration with youth in less developed countries can be achieved. That is why we develop projects on different levels of collaboration: synchronous and a-synchronous (turn-based collaboration and online/offline).
In specifically the Netherlands this means a true innovation within the educational system – in the meantime all schools have access to broadband connections. However, without giving this infrastructure a relevant contact and concept, it is of little value. Collaborative creating, in which students of different school meet each other in a creative process, is still in its early beginning stage, and is being intensively tested and further developed within this program.
Research questions
Research questions within this domain are:
- What is the meaning of online collaborative creation for the educational system?
- How is a meaningful online multi-user environment created, for example within Second Life?
- How can different forms of expression and multidisciplinary talents of students be addressed within these kinds of projects?
- How can children be engaged within interactive narrative activities?
- How can new interfaces enrich the creative process?
- How does a cultural dialog arise between children that goes beyond linguistic boundaries?
- How do children get involved with each others culture?
Activities
Activities under the domain of Collaborative Creating Projects and trainings within this domain of expertise are:





