- expertisegebieden
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Een (Engelstalige) lezingavond over hoe we in het onderwijs gebruik kunnen maken van de 'participatie cultuur' die steeds prominenter wordt onder jongeren.
Participatie cultuur is een deelnamecultuur met relatief lage barrières voor artistieke expressie en betrokkenheid van burgers. Creatie en het delen wordt sterk gestimuleerd, en er is sprake van informeel mentorschap waar ervaren mensen kennis doorgeven aan relatieve nieuwkomers. - vrije vertaling van een uitspraak van Henry Jenkins, Director of the Comparative Media Studies Program, M.I.T.-
De voertaal van deze bijeenkomst is Engels. Hieronder vindt u een beschrijving van de onderwerpen die aan bod zullen komen en de sprekers.
'In a good computer game you will discover new rules when you reach a higher level. If you're stuck in a game, most of the time it is because you thought you knew the rules. And then you discover a new rule that can bring you further.' - Jim, 11 years old.
The focus of this evening is on: how do kids and teenagers interact in a so called 'participatory culture'? They seem to deal with it very naturally while many schools, organizations and businesses fail to deal with these new environments. If we want to create a culture where the ideas of the young generation are welcome, we have to understand these new rules and live by it. How can kids and teenagers show us the way?
'According to a recent study from the Pew Internet & American Life project (Lenhardt & Madden, 2005), more than one-half of all teens have created media content, and roughly one third of teens who use the Internet have shared content they produced. In many cases, these teens are actively involved in what we are calling participatory cultures.
A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one's creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices. A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection with one another (at the least they care what other people think about what they have created)' - Henry Jenkins, Director of the Comparative Media Studies Program, M.I.T.
Collaborative tools for intercultural communication program: Development through interactions with children
Non Profit Organization Pangaea challenges to create an environment where children around the world can feel "bond" to each other regardless of cultures, languages, or geographical distances which all were considered barriers to connect them. In order to achieve such mission, we create collaborative tools for intercultural communication. We developed Pictogram communication software and activity contents from participants, children in four countries where they differ in spoken languages, time zones and cultures. The project is now ready to be deployed in Europe, Africa and Asia.
Face Your World, Slotervaart?
Urban renewal is often a source of conflict between residents, developers and government. In the centre of the processes, and especially those wherein the city life twists, cultural interventions are often the only manner in which engagement in these processes can again be generated. The StedelijkLab (UrbanLab) functions in this way. It is an open design studio where members of a neighbourhood collectively work on the design of their daily environment. The Lab is a place to deal with issues like urban renewal, education, neighborhood participation and tries to connect them within the context of a concrete design assignment.
Self City
In the project Self City a computer game is developed which enables youngsters to enrich their set of possible social behaviours. The core of the program consists of the personality theory of Prof. Dr. Hubert Hermans. This theory is the basis upon which the youngsters are diagnosed and offered alternative responses to difficult social encounters. The scenarios of Self City are developed in close collaboration with youngster. In workshops organized at schools of varying levels and background youngsters, together with actors and directors, devise new plots and situations which will be build into the game. The results of these workshops show their enormous creativity, and the intensity with which youngsters experience their social world.
18:30 - 19:00
Registration
19:00 - 20:00
Introduction by our Moderator
Adriaan Wagenaar, consultant, coach, writer & concept developer, SATORI
Part I:
Yumiko Mori, President, Pangaea
Collaborative tools for intercultural communication program
Development through interactions with children
Dennis Kaspori, Architect, founding member, The Maze Corporation
Face Your World, Slotervaart?
Ronald Hünneman, Philosopher
Self City
20:00 - 20:30
Coffee break with drinks and snacks.
20:30 - 21:15
Part II: Open discussion
Registration: 18:30-19:00, Conference: 19:00-21:15
Where: Pakhuis de Zwijger, Piet Heinkade 179, second floor, 1019 HC Amsterdam
The conference language is English.
Creative Learning Lab has a limited number of free tickets to this event for our contacts. If you'd like to participate, please send an email to info@creativelearninglab.org
This event is produced in partnership with Club of Amsterdam. More information on the event and the participating organisations can be found on the website of the Club of Amsterdam.
LIVE WEBCAST at www.webcastingstudio.eu
Welke kunstzinnige en culturele principes spelen een rol in zo’n gezamenlijk, online creatief proces? En wat is er nodig om jongeren uit verschillende landen en culturen op een zinvolle manier met elkaar in contact te laten komen? Hoe kan een thema als Identiteit worden uitgewerkt via storytelling en performances met virtuele avatars en je 'echte' karakter?
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