Personal Fabrication
Design products, games and animations with creative software.
New ways to learn
Creative technology offers chances to new, motivating forms of learning. Active, creative use of technology connects to the current prosumer culture: a personal fabrication through crafting with current technology, or to program self made games and animations. Within the domain A Personal Fabrication the Creative Learning Lab aims for opportunities to creatively generate educational context with new technology.
Click here to read more about the specific projects that Media Literacy brings forth.
Innovate for yourself
Learning how to innovate is very important in the current prosumer culture. Innovative is no longer a prerogative for inventors in locked rooms only, but has become an interactive process of collaboration within networks and the usage of various talents in a creative process.
The creative industry and the Entertainment and Game Industry offer new employment prospects for future creators. Within this industry the interview is not only the thing that matters, but should be accompanied with a nice portfolio of all your previous work (you want to show). For our those looking to enter into the field on this always moving/evolving market it is therefore imperative to let them work with the technological tools they will need later to successfully perform their jobs.
Accessible for non-experts
Rapid prototyping and learning to program by yourself contributes to the development of expertise of the creative developer. Programming of software and games is no longer reserved for “ICT-geeks” only, as more and more accessible and open source software program are available to the big audience, them being enabled to create their own games, animations, and installations. Thorough knowledge of program language is not necessary: a “layer” has been added on top of the software that enables the “normal” user to intuitively engage with the product. Games Atelier is one such example that Creative Learning Lab is currently working on.
Another example where students can develop (design & create) their personal fabrication, is the ‘designday’ that takes place in the Fablab (Pakhuis de Zwijger). Within this Fablab, students are able to create almost anything: from just an idea to a totally working prototype. The concept is produced by Neil Gershenfield of MIT. A Fablab consists of a set machines where concept in 3d models and prototypes can be built.




